Furkan Yüksel

Game Developer

Summary

I am Furkan Yüksel, a recent graduate of Computer Engineering from Yıldız Technical University. My journey into programming began during high school, where I initially learned C#. I also took database classes, which led me to start developing desktop automation applications. The first application I created was a technical service management program. Upon entering university, I expanded my skills to PHP and started developing backend panels for websites using the CodeIgniter library. Alongside some friends, I co-founded Backdevs, a venture through which we began selling websites. During my third year of university, I was introduced to game programming using Unity through a midterm project. Game development had always fascinated me, and after successfully completing my project, I secured an internship at Fiber Games, where I was actively involved in game development using Unity.

Bio

Email
Phone
0534 777 8381
Address
İstanbul

Experience

Game Developer at Virtual Projects
Sep 2023 - Currently
I'm currently developing hyper-casual games. While creating these games, I'm enhancing my knowledge by exploring new patterns, employing different algorithms, and using frameworks such as Zenject.
Game Developer Intern at Fiber Games
June 2022 - May 2023
• As an intern at Fiber Games, I developed different interesting features for the games in the marketing side, and also I added different level designs to the games.
• I developed different game mechanics that are not present in the game but will be interesting to the user.
• I worked on R&D projects to develop core mechanics that can be used in the future.
• I prepared the CPI videos required for the release of the games on the market.
• I also developed the Fiber Panel to easily access and organize game designs used in the games.
Co-Founder and Mentoring Project Leader at E-Açık Kaynak
Nov 2020 - Aug 2021
• We collaborated with our university club to create educational videos to help students, and also conducted interviews with industry professionals about the areas that students are interested in.
• I conducted one-on-one interviews with engineers from leading defense industry companies in the sector.
• I recorded C# tutorial videos that are aligned with our university curriculum for students to benefit from.
Software Team Coordinator at DSC YTU
June 2020 - Aug 2021
• Our club has won the Google membership, which is given only to one club in each university, after long efforts.
• When I took over as the head of the software team, I also took on the coordinator role for this membership. Here, we directed various trainings to our teams and club members.
Co-Founder and Backend Developer at Backdevs
May 2018 - Feb 2020
• I developed websites with my friends and made them available for use by different companies in the industry. As a backend developer, I developed panels for websites.
• We provided corporate email service to companies in need.
• We automated their tasks such as invoicing and moved them to the site panels.
• We created our own panels and shaped them according to the needs of the companies.

Skills

Unity – Godot | Game Engines
• I have been actively developing games with Unity for 1.5 years.
• During this process, I have developed many game projects for my university. I am currently working on a multiplayer game which will be a construction and management simulation game where players will develop colonies and build constructions for them.
• In my individual work, I developed clone games to improve myself and worked on core mechanics.
• In addition to my individual projects, as an intern at Fiber Games, I had the opportunity to review and work on many mobile game projects.
• We worked on Godot at my university club, and I had learning-oriented projects, and we reached the pre-intermediate level.
C# - Java - Python | Programming
• In addition to my game projects with C#, I have developed automation systems such as technical service automation, student tracking system using form applications. I also developed an application that detects voice and executes commands using a speech recognition library.
• I had experience with object-oriented programming in Java, and I also developed a 2D game as a project. In the game, I created animations with spritesheets and wrote my own collider system.
• I worked on Android programming with Java and developed small applications for project.
• I worked on a project using the OpenCV library with Python to control a vehicle with eye tracking. I also worked on signal systems using Python.
Php - jQuery - HTML - CSS – Javascript | Front-end & Back-end for Web Programming
• In my projects for websites, I frequently used these languages.
• I developed panels using CodeIgniter library of Php.
• I worked on performing database operations without refreshing the page using jQuery.
• In addition to these, I have also used HTML, CSS, and JavaScript extensively to make websites more dynamic in the front-end.
MSSQL - MySQL - SQLite | Database
• I used MsSQL in my automation projects written in C#.
• MySQL in the websites that I developed with PHP.
• While developing for Android, I used SQLite.

Education

Yıldız Technical University
2019 - 2023
  • Bachelor's Degree, Computer Engineering
    • Foreign Language Education, B1 English (Half Year)
Istanbul Gelisim University
2016 - 2018
  • Associate's Degree, Computer Programming
Bahcelievler Technical High School
2012 - 2016
  • Computer Programming, Database

Certificates

Unithon Engineering'22 | Peak Games
  • I was selected for the hackathon organized by Peak Games and earned the right to participate. I discovered new perspectives on object-oriented programming there.
  • During the given time, we were tasked to develop missing parts of the Toon Blast game.
Furkan Yüksel
© 🎮 A game enthusiast and 💻 a passionate game developer.