

Furkan Yüksel
Game Developer
Summary
I am Furkan Yüksel, a recent graduate of Computer Engineering from Yıldız Technical University. My journey into programming began during high school, where I initially learned C#. I also took database classes, which led me to start developing desktop automation applications. The first application I created was a technical service management program. Upon entering university, I expanded my skills to PHP and started developing backend panels for websites using the CodeIgniter library. Alongside some friends, I co-founded Backdevs, a venture through which we began selling websites. During my third year of university, I was introduced to game programming using Unity through a midterm project. Game development had always fascinated me, and after successfully completing my project, I secured an internship at Fiber Games, where I was actively involved in game development using Unity.
Experience
• I developed different game mechanics that are not present in the game but will be interesting to the user.
• I worked on R&D projects to develop core mechanics that can be used in the future.
• I prepared the CPI videos required for the release of the games on the market.
• I also developed the Fiber Panel to easily access and organize game designs used in the games.
• I conducted one-on-one interviews with engineers from leading defense industry companies in the sector.
• I recorded C# tutorial videos that are aligned with our university curriculum for students to benefit from.
• When I took over as the head of the software team, I also took on the coordinator role for this membership. Here, we directed various trainings to our teams and club members.
• We provided corporate email service to companies in need.
• We automated their tasks such as invoicing and moved them to the site panels.
• We created our own panels and shaped them according to the needs of the companies.
Skills
• During this process, I have developed many game projects for my university. I am currently working on a multiplayer game which will be a construction and management simulation game where players will develop colonies and build constructions for them.
• In my individual work, I developed clone games to improve myself and worked on core mechanics.
• In addition to my individual projects, as an intern at Fiber Games, I had the opportunity to review and work on many mobile game projects.
• We worked on Godot at my university club, and I had learning-oriented projects, and we reached the pre-intermediate level.
• I had experience with object-oriented programming in Java, and I also developed a 2D game as a project. In the game, I created animations with spritesheets and wrote my own collider system.
• I worked on Android programming with Java and developed small applications for project.
• I worked on a project using the OpenCV library with Python to control a vehicle with eye tracking. I also worked on signal systems using Python.
• I developed panels using CodeIgniter library of Php.
• I worked on performing database operations without refreshing the page using jQuery.
• In addition to these, I have also used HTML, CSS, and JavaScript extensively to make websites more dynamic in the front-end.
• MySQL in the websites that I developed with PHP.
• While developing for Android, I used SQLite.
Education
- Bachelor's Degree, Computer Engineering
- Foreign Language Education, B1 English (Half Year)
- Associate's Degree, Computer Programming
- Computer Programming, Database
Certificates
- I was selected for the hackathon organized by Peak Games and earned the right to participate. I discovered new perspectives on object-oriented programming there.
- During the given time, we were tasked to develop missing parts of the Toon Blast game.